
Haptics Papers
3D Sketching
- Sachs, E., A. Roberts, et al. (1991). 3-Draw: A tool for designing 3D Shapes. IEEE Computer Graphics Applications 11(6): 18-26.
- Butterworth, J., A. Davidson, et al. (1992). 3DM: a three dimensional modeler using a head-mounted display. Proceedings of the 1992 Symposium on Interactive 3D Graphics. New York, ACM.
- Deering, M.F. (1995). HoloSketch: a virtual reality sketching/animation tool. ACM Transition Computer Human Interaction 2(3): 220-238.
- Wesche, G. and H.-P. Seidel (2001). FreeDrawer: a free-form sketching system on the responsive workbench. Proceedings of the ACM symposium on Virtual reality software and technology. Baniff, Alberta, Canada, ACM.
- Diehl, H., F. Muller, et al. (2004). From raw 3D-sketches to exact CAD product models - concept for an assistant-system. Eurographics Workshop on Sketch-Based Interfaces and Modeling.
- Sharline, E. and M.C. Sousa. (2005). Drawing in space using the 3D tractus. Second IEEE Workshop on New Directions in 3D User Interfaces (IEEE VR 2005).
Animation
- Wai-Chun, L., Z. Feng, et al. (2004). Motion editing with data glove. Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. Singapore, ACM.
- Taku Komura, W.-C. L. (2006). "Real-time locomotion control by sensing gloves." Computer Animation and Virtual Worlds 17(5): 513-525.
Augmented Reality
- Myron, W. K. (1993). "Environmental technology: making the real world virtual." Commun. ACM 36(7): 36-37.
Collaborative Works
- Barrass, S. and T. Barrass (2006). "Musical creativity in collaborative virtual environments." Virtual Reality 10(2): 149-157.
CyberGlove Alternatives
- Hernandez-Rebollar, J. L., R. W. Lindeman, et al. (2002). A multi-class pattern recognition system for practical finger spelling translation. Multimodal Interfaces, 2002. Proceedings. Fourth IEEE International Conference on.
- Lieberman, J. and C. Breazeal (2007). "TIKL: Development of a Wearable Vibrotactile Feedback Suit for Improved Human Motor Learning." Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on] 23(5): 919-926.
Gesture Recognition
- Harling, Philip A. and Alistair D. N. Edwards. Hand tension as a gesture segmentation cue. Progress in Gestural Interaction: Proceedings of Gesture Workshop '96, pages 75--87, Springer, Berlin et al., 1997
- Lee, C. and X. Yangsheng (1996). Online, interactive learning of gestures for human/robot interfaces. Robotics and Automation, 1996. Proceedings., 1996 IEEE International Conference on.
- Campbell, L. W., D. A. Becker, et al. (1996). Invariant features for 3-D gesture recognition. Automatic Face and Gesture Recognition, 1996., Proceedings of the Second International Conference on.
- Fels, S. S. and G. E. Hinton (1998). "Glove-TalkII-a neural-network interface which maps gestures to parallel formant speech synthesizer controls." Neural Networks, IEEE Transactions on 9(1): 205-212.
- Poddar, I., Y. Sethi, et al. (1998). Toward Natural Gesture/Speech HCI: A Case Study of Weather Narration. Workshop on Perceptual User Interfaces, San Francisco.
- Iba, S., J. M. V. Weghe, et al. (1999). An architecture for gesture-based control of mobile robots. Intelligent Robots and Systems, 1999. IROS '99. Proceedings. 1999 IEEE/RSJ International Conference on.
- Omata, M., K. Go, et al. (2000). A Gesture-Based Interface for Seamless Communications between Real and Virtual Worlds. 6th European Research Consortium for Informatics and Mathematics Workshop on "User Interfaces for All", Florence, Italy.
- Shahabi, C., L. Kaghazian, et al. (2001). Analysis of Haptic Data for Sign Language Recognition. Los Angeles, CA, Integrated Media Systems Center and Computer Science Department, University of Southern California: 1-5.
- Hernandez-Rebollar, J. L., R. W. Lindeman, et al. (2002). A multi-class pattern recognition system for practical finger spelling translation. Multimodal Interfaces, 2002. Proceedings. Fourth IEEE International Conference on.
- Allen, J. M., P. K. Asselin, et al. (2003). American Sign Language finger spelling recognition system. Bioengineering Conference, 2003 IEEE 29th Annual, Proceedings of.
- Eisenstein, J., S. Ghandeharizadeh, et al. (2003). Device independence and extensibility in gesture recognition. Virtual Reality, 2003. Proceedings. IEEE.
- Mantyjarvi, J., J. Kela, et al. (2004). Enabling fast and effortless customisation in accelerometer based gesture interaction. Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia. College Park, Maryland, ACM.
- Ip, H. H. S., K. C. K. Law, et al. (2005). Cyber Composer: Hand Gesture-Driven Intelligent Music Composition and Generation. Multimedia Modelling Conference, 2005. MMM 2005. Proceedings of the 11th International.
- Oz, C. and M. C. Leu (2005). Recognition of Finger Spelling of American Sign Language with Artificial Neural Network Using Position/Orientation Sensors and Data Glove. Advances in Neural Networks - ISNN 2005: 157-164.
- Qing, C., A. El-Sawah, et al. (2005). A dynamic gesture interface for virtual environments based on hidden Markov models. Haptic Audio Visual Environments and their Applications, 2005. IEEE International Workshop on.
- Ogris, G., T. Stiefmeier, et al. (2005). Using Ultrasonic Hand Tracking to Augment Motion Analysis Based Recognition of Manipulative Gestures. Proceedings of the Ninth IEEE International Symposium on Wearable Computers, IEEE Computer Society.
- Andreas, D., A. Stefan, et al. (2006). Human-centered interaction with documents. Proceedings of the 1st ACM international workshop on Human-centered multimedia. Santa Barbara, California, USA, ACM.
- Deller, M., A. Ebert, et al. (2006). Flexible Gesture Recognition for Immersive Virtual Environments. Information Visualization, 2006. IV 2006. Tenth International Conference on.
- Kratz, L., M. Smith, et al. (2007). Wiizards: 3D gesture recognition for game play input. Proceedings of the 2007 conference on Future Play. Toronto, Canada, ACM.
- Patwardhan, K. S. and S. D. Roy (2007). "Hand gesture modelling and recognition involving changing shapes and trajectories, using a Predictive EigenTracker." Pattern Recognition Letters 28: 329-334.
- Wobbrock, J. O., A. D. Wilson, et al. (2007). Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes. Proceedings of the 20th annual ACM symposium on User interface software and technology. Newport, Rhode Island, USA, ACM.
- Schlomer, T., B. Poppinga, et al. (2008). Gesture recognition with a Wii controller. Proceedings of the 2nd international conference on Tangible and embedded interaction. Bonn, Germany, ACM.
- Eisenstein, J., R. Barzilay, et al. (2008). Discourse Topic and Gestural Form. AAAI, Chicago. (to appear)
Gesture Studies
- Marsh, T. and A. Watt (1998). "Shape your imagination: iconic gestural-based interaction." Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998.
Grasp Recognition
- Bernardin, K., K. Ogawara, et al. (2005). "A sensor fusion approach for recognizing continuous human grasping sequences using hidden Markov models." Robotics, IEEE Transactions on [see also Robotics and Automation, IEEE Transactions on] 21(1): 47-57.
- Chang, L. Y., N. S. Pollard, et al. (2007). Feature selection for grasp recognition from optical markers. Intelligent Robots and Systems, 2007. IROS 2007. IEEE/RSJ International Conference on.
HMMs
- Rabiner, L. and B. Juang (1986). "An introduction to hidden Markov models." ASSP Magazine, IEEE [see also IEEE Signal Processing Magazine] 3(1): 4-16.
- Lee, C. and X. Yangsheng (1996). Online, interactive learning of gestures for human/robot interfaces. Robotics and Automation, 1996. Proceedings., 1996 IEEE International Conference on.
- Cassandra, A. R. A Survey of POMDP Applications. Austin, TX, Microelectronics and Computer Technology Corporation: 1-9.
- Westeyn, T., H. Brashear, et al. (2003). Georgia tech gesture toolkit: supporting experiments in gesture recognition. Proceedings of the 5th international conference on Multimodal interfaces. Vancouver, British Columbia, Canada, ACM.
- Song, J. and D. Kim (2007). "Simultaneous gesture segmentation and recognition based on forward spotting accumulative HMMs." Pattern Recogn. 40(11): 3012-3026.
Interaction
- Andreas, D., A. Stefan, et al. (2006). Human-centered interaction with documents. Proceedings of the 1st ACM international workshop on Human-centered multimedia. Santa Barbara, California, USA, ACM.
- Barrass, S. and T. Barrass (2006). "Musical creativity in collaborative virtual environments." Virtual Reality 10(2): 149-157.
- Jos, P. Molina, et al. (2006). The development of glove-based interfaces with the TRES-D methodology. Proceedings of the ACM symposium on Virtual reality software and technology. Limassol, Cyprus, ACM.
- Murayama, J., L. Bougrila, et al. (2004). SPIDAR G&G: A Two-Handed Haptic Interface for Bimanual VR Interaction. Eurohaptics, Munich, Germany.
Machine Learning Algorithms
- Jenkins, O. C. and M. J. Matari (2004). A spatio-temporal extension to Isomap nonlinear dimension reduction. Proceedings of the twenty-first international conference on Machine learning. Banff, Alberta, Canada, ACM.
Music Composition
- Sawada, H. and S. Hashimoto (1997). "Gesture Recognition Using an Acceleration Sensor and Its Application to Musical Performance Control." Electronics and Communications in Japan, Part 3 80(5): 9-17.
- Lau, A. S. O. and S. M. Cristancho S. (2004). The Hand Composer. Vancouver, BC, University of British Columbia: 1-7.
- Ip, H. H. S., K. C. K. Law, et al. (2005). Cyber Composer: Hand Gesture-Driven Intelligent Music Composition and Generation. Multimedia Modelling Conference, 2005. MMM 2005. Proceedings of the 11th International.
- Barrass, S. and T. Barrass (2006). "Musical creativity in collaborative virtual environments." Virtual Reality 10(2): 149-157.
P5 Glove
- Wai-Chun, L., Z. Feng, et al. (2004). Motion editing with data glove. Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology. Singapore, ACM.
- Andreas, D., A. Stefan, et al. (2006). Human-centered interaction with documents. Proceedings of the 1st ACM international workshop on Human-centered multimedia. Santa Barbara, California, USA, ACM.
- Deller, M., A. Ebert, et al. (2006). Flexible Gesture Recognition for Immersive Virtual Environments. Information Visualization, 2006. IV 2006. Tenth International Conference on.
- Taku Komura, W.-C. L. (2006). "Real-time locomotion control by sensing gloves." Computer Animation and Virtual Worlds 17(5): 513-525.
RFID
- Kim, M., N. Y. Chong, et al. (2007). RFID-enabled Target Tracking and Following with a Mobile Robot Using Direction Finding Antennas. Automation Science and Engineering, 2007. CASE 2007. IEEE International Conference on.
Segmentation
- Harling, P. A. and A. D. N. Edwards (1997). Hand Tension as a Gesture Segmentation Cue. Proceedings of Gesture Workshop on Progress in Gestural Interaction, Springer-Verlag.
- Chuanjun, L. and B. Prabhakaran (2005). A similarity measure for motion stream segmentation and recognition. Proceedings of the 6th international workshop on Multimedia data mining: mining integrated media and complex data. Chicago, Illinois, ACM.
- Chuanjun, L., R. K. Punit, et al. (2007). "Segmentation and recognition of motion capture data stream by classification." Multimedia Tools Appl. 35(1): 55-70.
- Song, J. and D. Kim (2007). "Simultaneous gesture segmentation and recognition based on forward spotting accumulative HMMs." Pattern Recogn. 40(11): 3012-3026.
Sign Language
- Kim, J.-S., W. Jang, et al. (1996). "A dynamic gesture recognition system for the Korean sign language (KSL)." Systems, Man, and Cybernetics, Part B, IEEE Transactions on 26(2): 354-359.
- Lee, C. and X. Yangsheng (1996). Online, interactive learning of gestures for human/robot interfaces. Robotics and Automation, 1996. Proceedings., 1996 IEEE International Conference on.
- Sagawa, H. and M. Takeuchi (2000). A Method for Recognizing a Sequence of Sign Language Words Represented in a Japanese Sign Language Sentence. Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000, IEEE Computer Society.
- Shahabi, C., L. Kaghazian, et al. (2001). Analysis of Haptic Data for Sign Language Recognition. Los Angeles, CA, Integrated Media Systems Center and Computer Science Department, University of Southern California: 1-5.
- Hernandez-Rebollar, J. L., R. W. Lindeman, et al. (2002). A multi-class pattern recognition system for practical finger spelling translation. Multimodal Interfaces, 2002. Proceedings. Fourth IEEE International Conference on.
- Allen, J. M., P. K. Asselin, et al. (2003). American Sign Language finger spelling recognition system. Bioengineering Conference, 2003 IEEE 29th Annual, Proceedings of.
- Oz, C. and M. C. Leu (2005). Recognition of Finger Spelling of American Sign Language with Artificial Neural Network Using Position/Orientation Sensors and Data Glove. Advances in Neural Networks - ISNN 2005: 157-164.
- Brashear, H., V. Henderson, et al. (2006). American sign language recognition in game development for deaf children. Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility. Portland, Oregon, USA, ACM.
- Lee, Y.-H. and C.-Y. Tsai (2007). "Taiwan sign language (TSL) Recognition Based on 3D Data and Neural Networks." Expert Systems with Applications (in press).
State-of-the-art Overview
- Myron, W. K. (1993). "Environmental technology: making the real world virtual." Commun. ACM 36(7): 36-37.
- Joseph J. LaViola, Jr. (1999). A Survey of Hand Posture and Gesture Recognition Techniques and Technology, Brown University.
- Jos, P. Molina, et al. (2006). The development of glove-based interfaces with the TRES-D methodology. Proceedings of the ACM symposium on Virtual reality software and technology. Limassol, Cyprus, ACM.
Virtual Sculpting
- Hiroaki, N., U. Kouichi, et al. (1998). 3D object modeling using spatial and pictographic gestures. Proceedings of the ACM symposium on Virtual reality software and technology. Taipei, Taiwan, ACM.
Vision-based Approaches
Freeman, W. T. and C. D. Weissman (1994). Television control by hand gestures. Cambridge, MA, Mitsubishi Electric Research Labs.
Lichtenauer, J. F., G. A. t. Holt, et al. (2007). 3D Visual Detection of Correct NGT Sign Production. Thirteenth Annual Conference of the Advanced School for Computing and Imaging, Heijen, the Netherlands.
Storring, M., T. B. Moeslund, et al. (2004). Computer Vision-Based Gesture Recognition for an Augmented Reality Interface. 4th International Conference on Visualization, Imaging, and Image Processing, Marbella, Spain.
Krahnstoever, N., J. Rittscher, et al. (2005). Activity Recognition using Visual Tracking and RFID. Application of Computer Vision, 2005. WACV/MOTIONS '05 Volume 1. Seventh IEEE Workshops on.
Kato, M., C. Yen-Wei, et al. (2006). Articulated hand tracking by PCA-ICA approach. Automatic Face and Gesture Recognition, 2006. FGR 2006. 7th International Conference on.